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Why players never pay
The single hardest thing about getting a group into a roleplaying game is getting everybody to say yes. Cost should never be the reason someone says no.
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Design diaries, development updates and pieces of Aurelia — written as the game and the tabletop are built.
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Community
The single hardest thing about getting a group into a roleplaying game is getting everybody to say yes. Cost should never be the reason someone says no.
Read the entryDesign diary
The Companion had to be more than a pet with a stat block. Here is how the Bond ended up as the mechanical heart of the game.
Read the entryTabletop Online
AoI Tabletop Online was built alongside the game rather than bolted on afterwards. That one decision shaped everything about it.
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